Develops a new series of performance related video games

What an exciting project! Here's a concept for a new series of performance-related video games:

Series Title: "Rhythm Quest"

Overview: "Rhythm Quest" is a series of music-based video games that challenge players to master various instruments and musical styles while navigating through a fantasy world. The games combine rhythm-based gameplay with action-adventure elements, requiring players to tap, swipe, and hold notes in time with the music to progress through levels and defeat enemies.

Gameplay Mechanics:

  1. Rhythm Combat: Players use their instruments to defeat enemies and bosses in real-time rhythm battles. The game tracks the player's timing and accuracy, awarding points for perfect hits and penalizing for mistakes.
  2. Instrument Switching: Players can switch between different instruments, each with its unique sound and playing style. This adds variety to the gameplay and challenges players to adapt to new instruments and rhythms.
  3. Level Progression: As players progress through levels, the difficulty increases, with faster tempos, more complex rhythms, and additional enemies to defeat.
  4. Exploration: Players can explore a fantasy world, interacting with non-playable characters (NPCs) and discovering hidden secrets and power-ups.
  5. Multiplayer: Players can compete or cooperate with friends in local multiplayer modes, such as rhythm battles and instrument-switching challenges.

Game Modes:

  1. Story Mode: Players follow a narrative storyline, guiding a protagonist through a fantasy world, battling enemies, and solving puzzles to progress.
  2. Rhythm Rush: A time-attack mode where players aim to complete levels as quickly as possible, earning rewards for speed and accuracy.
  3. Instrument Showdown: A competitive mode where players compete against each other, switching between instruments to outplay their opponents.
  4. Free Play: A mode where players can practice and play through levels at their own pace, experimenting with different instruments and rhythms.

Instruments:

  1. Drums: A standard drum kit with a variety of sounds and rhythms.
  2. Guitar: A six-string guitar with different tunings and playing styles.
  3. Piano: A grand piano with a range of sounds and dynamics.
  4. Violin: A classical violin with expressive bowing and vibrato controls.
  5. DJ Turntables: A digital DJ setup with scratching, sampling, and beat-matching mechanics.

Target Audience:

  1. Music Enthusiasts: Fans of music and rhythm games who enjoy the challenge of mastering new instruments and rhythms.
  2. Gamers: Players who enjoy action-adventure games and are looking for a unique, music-based experience.
  3. Casual Players: Those who enjoy rhythm games and are looking for a fun, accessible experience with a narrative storyline.

Platforms:

  1. PC (Steam): The primary platform for "Rhythm Quest," with support for keyboard, mouse, and controller input.
  2. Consoles (PS4, Xbox One, Nintendo Switch): Ports of the game with optimized controls and graphics for each platform.
  3. Mobile Devices: A mobile version of the game with touch-based controls and a more streamlined experience.

Monetization:

  1. Base Game: The initial game purchase includes the core gameplay, story mode, and a selection of instruments.
  2. DLC Packs: Additional instruments, levels, and game modes can be purchased as downloadable content (DLC) packs.
  3. In-Game Purchases: Players can purchase in-game currency or items, such as power-ups, customization options, or bonus levels.

Marketing Strategy:

  1. Social Media: Utilize social media platforms to share gameplay trailers, developer diaries, and community engagement.
  2. Influencer Partnerships: Partner with gaming influencers and music enthusiasts to promote the game and share their experiences.
  3. Music Industry Collaborations: Collaborate with music artists and labels to create exclusive content, such as original songs and remixes.
  4. Community Building: Foster a community around the game by hosting events, contests, and challenges, and encouraging player-created content.

Development Team:

  1. Lead Developer: A seasoned game developer with experience in music-based games and rhythm mechanics.
  2. Art Director: A creative artist with a background in music and game design.
  3. Sound Designer: An audio expert with experience in music composition, sound effects, and audio implementation.
  4. QA Tester: A dedicated QA tester to ensure the game's quality and stability.

Timeline:

  1. Pre-Production: 3 months (concept development, team assembly, and project planning)
  2. Production: 12 months (game development, testing, and iteration)
  3. Polishing and Optimization: 3 months (final testing, bug fixing, and optimization for release)
  4. Launch and Post-Launch Support: Ongoing (marketing, community engagement, and post-launch support)

Budget:

  1. Development: $500,000 (salaries, equipment, and software)
  2. Marketing: $200,000 (advertising, influencer partnerships, and community building)
  3. Sound Design and Music: $150,000 (original music composition, sound effects, and audio implementation)
  4. Testing and QA: $50,000 (QA testing, bug fixing, and iteration)
  5. Miscellaneous: $50,000 (office expenses, travel, and miscellaneous)

Total Budget: $900,000

This is just a starting point, and the actual development process may vary depending on the team's experience, resources, and creative vision.