New in logo
You're new to Logo!
Logo is a visual programming language that allows you to create animations, games, and interactive stories by writing code using a turtle graphics metaphor. Here's a brief introduction to get you started:
What is Logo?
Logo is a programming language that was developed in the 1960s by Seymour Papert and Wally Feurzeig. It's designed to be easy to learn and use, making it a great introduction to programming for kids and adults alike.
Key Concepts:
- Turtle: The turtle is the central character in Logo. It's a virtual robot that moves around on a screen, drawing lines and shapes as it goes.
- Commands: You can give the turtle commands using a simple syntax. For example,
forward 50
makes the turtle move forward 50 units. - Variables: You can store values in variables, which can be used to customize your programs.
- Loops: You can use loops to repeat commands multiple times.
- Conditionals: You can use conditionals to make decisions based on certain conditions.
Basic Logo Commands:
forward <distance>
: Move the turtle forward by the specified distance.backward <distance>
: Move the turtle backward by the specified distance.left <degrees>
: Turn the turtle left by the specified number of degrees.right <degrees>
: Turn the turtle right by the specified number of degrees.penup
: Lift the turtle's pen, so it doesn't draw as it moves.pendown
: Put the turtle's pen back down, so it starts drawing again.
Getting Started:
- Choose a Logo implementation: There are many Logo implementations available, including online platforms like Scratch and offline software like LogoWriter.
- Learn the basics: Start with simple commands and practice using them to create basic shapes and patterns.
- Experiment and have fun: Don't be afraid to try new things and make mistakes. Logo is all about creativity and experimentation!
Resources:
- Logo Wikipedia Page
- Scratch (online Logo implementation)
- LogoWriter (offline Logo software)
- Logo tutorials and resources
I hope this helps you get started with Logo!