Directx 12 new features
DirectX 12 is a significant update to the DirectX graphics API, introducing several new features that improve performance, flexibility, and functionality. Here are some of the key new features in DirectX 12:
- Multi-Threading: DirectX 12 allows developers to utilize multiple CPU cores to improve performance, reducing the overhead of graphics processing.
- Asynchronous Compute: Enables developers to perform compute tasks asynchronously, allowing for more efficient use of system resources.
- Explicit Multi-Threading: Allows developers to manually manage threads, giving them more control over the execution of graphics and compute tasks.
- Command Lists: A new data structure that allows developers to pre-compile and execute a sequence of commands, reducing the overhead of command submission.
- Resource Binding: Enables developers to bind resources (such as textures and buffers) to specific resources, reducing the overhead of resource management.
- Descriptor Heaps: A new data structure that allows developers to manage large numbers of descriptors (such as textures and buffers) more efficiently.
- Resource Aliasing: Allows developers to share resources between multiple threads, reducing memory usage and improving performance.
- Variable Rate Shading: Enables developers to dynamically adjust the shading rate of pixels, reducing the overhead of shading and improving performance.
- Multi-Frame Sampled Anti-Aliasing: A new anti-aliasing technique that reduces the overhead of anti-aliasing and improves image quality.
- Improved Debugging Tools: DirectX 12 includes improved debugging tools, such as the DirectX Debug Runtime, which helps developers identify and fix issues more easily.
- Support for Vulkan and Metal: DirectX 12 includes support for Vulkan and Metal, allowing developers to use these APIs alongside DirectX.
- Improved Support for Virtual Reality (VR) and Augmented Reality (AR): DirectX 12 includes improved support for VR and AR, including features such as asynchronous time warp and improved support for VR headsets.
- Improved Support for Multi-GPU Systems: DirectX 12 includes improved support for multi-GPU systems, allowing developers to take advantage of multiple GPUs in a single system.
- Improved Support for GPU-Accelerated Compute: DirectX 12 includes improved support for GPU-accelerated compute, allowing developers to perform complex compute tasks on the GPU.
- Improved Support for Graphics Processing Units (GPUs): DirectX 12 includes improved support for GPUs, including features such as improved support for GPU memory and improved performance on newer GPUs.
- Improved Support for Graphics Processing Unit (GPU) Virtualization: DirectX 12 includes improved support for GPU virtualization, allowing developers to create virtualized GPU environments.
- Improved Support for Graphics Processing Unit (GPU) Power Management: DirectX 12 includes improved support for GPU power management, allowing developers to optimize power consumption and improve performance.
- Improved Support for Graphics Processing Unit (GPU) Thermal Management: DirectX 12 includes improved support for GPU thermal management, allowing developers to optimize thermal performance and improve reliability.
- Improved Support for Graphics Processing Unit (GPU) Noise Reduction: DirectX 12 includes improved support for GPU noise reduction, allowing developers to reduce noise and improve image quality.
- Improved Support for Graphics Processing Unit (GPU) Anti-Aliasing: DirectX 12 includes improved support for GPU anti-aliasing, allowing developers to improve image quality and reduce aliasing.
These are just a few of the many new features and improvements in DirectX 12. The API provides a wide range of tools and capabilities that enable developers to create high-performance, visually stunning games and applications.