Dimensions of new levels
You're referring to the dimensions of new levels in a game!
In many games, especially those with procedurally generated levels, the dimensions of new levels can vary greatly. Here are some common dimensions you might encounter:
- Width and Height: The most common dimensions are width and height, measured in pixels or game units. For example, a level might be 1000x500 pixels or 20x10 game units.
- Length and Width: Some games use length and width instead of width and height. This is often the case in games with a strong focus on exploration, like Minecraft or Terraria.
- Grid-based: Some games use a grid system, where the level is divided into a series of squares or rectangles. The dimensions might be specified in terms of grid cells, such as 10x10 or 20x20.
- Percentage-based: Some games use percentage-based dimensions, where the level is a certain percentage of the screen or game world. For example, a level might be 80% of the screen width or 50% of the screen height.
- Variable: Some games have variable dimensions, where the level size changes depending on the player's progress or the game's difficulty level.
Here are some examples of dimensions for new levels in popular games:
- Minecraft: 10x10 to 20x20 blocks (variable)
- Super Mario Maker 2: 16x16 to 32x32 blocks (variable)
- Portal Knights: 10x10 to 20x20 tiles (variable)
- Terraria: 100x100 to 500x500 tiles (variable)
- Cuphead: 640x480 pixels (fixed)
Keep in mind that these are just a few examples, and the dimensions of new levels can vary greatly depending on the game and its design.