D3dstartup d3d_new_ex
A blast from the past!
d3dstartup
and d3d_new_ex
are functions from the DirectX 8.x and 9.x APIs, which were used to create a Direct3D device and initialize the graphics hardware.
Here's a brief overview of what these functions do:
d3dstartup
d3dstartup
is a function that initializes the Direct3D API and sets up the graphics device. It takes several parameters, including:
hWnd
: the handle to the window that will be used for renderingdwWindowed
: a flag indicating whether the application is running in windowed or full-screen modedwAdapter
: the adapter to use (e.g., primary adapter, secondary adapter, etc.)dwDriverType
: the type of driver to use (e.g., software, hardware, etc.)
The function returns a pointer to a LPDIRECT3D8
interface, which represents the Direct3D device.
d3d_new_ex
d3d_new_ex
is a function that creates a new Direct3D device and returns a pointer to a LPDIRECT3DDEVICE8
interface. This interface represents the graphics device and provides methods for rendering, setting up graphics states, and more.
The function takes several parameters, including:
lpD3D
: a pointer to theLPDIRECT3D8
interface returned byd3dstartup
dwDeviceType
: the type of device to create (e.g., render device, vertex processing device, etc.)dwBehaviorFlags
: flags that control the behavior of the device (e.g., whether to use a specific rendering mode, etc.)
The function returns a pointer to a LPDIRECT3DDEVICE8
interface, which represents the new device.
Here's an example of how you might use these functions:
#include <d3d8.h>
int main() {
// Initialize Direct3D
LPDIRECT3D8 lpD3D = NULL;
d3dstartup(NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &lpD3D);
// Create a new device
LPDIRECT3DDEVICE8 lpD3DDevice = NULL;
lpD3D->CreateDevice(D3DDEVTYPE_HAL, hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &lpD3DDevice);
// Use the device to render something
lpD3DDevice->BeginScene();
//...
lpD3DDevice->EndScene();
// Clean up
lpD3DDevice->Release();
lpD3D->Release();
return 0;
}
Note that these functions are part of the DirectX 8.x and 9.x APIs, which are no longer supported by Microsoft. If you're working on a new project, you should consider using a more modern graphics API, such as DirectX 11 or DirectX 12, or a cross-platform API like Vulkan or Metal.