Add a new property to a struct c++
In C++, you can add a new property to a struct by simply declaring a new member variable inside the struct definition. Here is an example:
struct MyStruct {
int x;
int y;
int z; // new property
};
In this example, we've added a new member variable z
to the MyStruct
struct.
Alternatively, you can also add a new property to a struct using a constructor or a setter function. For example:
struct MyStruct {
int x;
int y;
MyStruct(int x, int y, int z) : x(x), y(y), z(z) {} // constructor
void setZ(int z) { this->z = z; } // setter function
};
In this example, we've added a constructor that takes three arguments, including the new property z
. We've also added a setter function setZ
that allows you to set the value of z
after the struct has been created.
Note that in C++, structs are essentially the same as classes, except that structs are public by default and classes are private by default. So, you can also add properties to a struct using a private member variable and a public getter and setter function, just like you would with a class. For example:
struct MyStruct {
private:
int z;
public:
MyStruct(int x, int y, int z) : x(x), y(y), z(z) {}
int getZ() { return z; }
void setZ(int z) { this->z = z; }
};